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A skeletal swordsman appearing in The Legend of Zelda. Normally does not initiate attacks, but in Second Quest mode, it is a formidable enemy that fires beam attacks from its sword.
An enemy that fires beams but cannot be destroyed, and stops attacking when Link approaches. Appears as a type of stone statue soldier.
An armored knight-type enemy character that appears in The Legend of Zelda (1986). It is characterized by its high defense that blocks all frontal attacks with its shield. Bomb-based tactics are effective, but it has no means of defense against attacks from behind. It has a behavior pattern of pursuing Link on the map.
An enemy character with a spider-like appearance that moves by jumping. A representative monster that appears in the first game of the 'The Legend of Zelda' series.
The boss of the Level 3 dungeon in 'The Legend of Zelda'. It has four large scissors, and its movements speed up each time it loses an arm. The beam it fires cannot be defended against.
A block-shaped enemy with spikes; a dangerous obstacle that quickly clamps down if you stand on a vertical or horizontal line. Indestructible, and deals damage to Link upon contact.
A demon that leads bats called Keese, and when defeated, it splits into two Keese.
A wrist-only monster that emerges from the labyrinth walls and returns you to the starting point if it catches you.
A powerful wizard enemy that continuously fires magic from its staff. There are variations in movement and attack patterns, with the blue version launching continuous attacks.
A jelly-like monster that appears in The Legend of Zelda. It is a mid-boss entity characterized by splitting into small gels when attacked.
Merfolk living in waterside areas, a character that shoots beams from underwater.
A master of disguise and sub-member of FOXHOUND. Disguised as the DARPA Chief to hinder the mission.
Director of the Defense Advanced Research Projects Agency (DARPA), an affiliate of the Department of Defense. Participated in the exercise as one of the central figures in Metal Gear REX development, but was killed by someone before the incident. The one Snake contacted in the game was Decoy Octopus in disguise.
A mysterious ninja equipped with a powered exoskeleton, and a former ally of Solid Snake. He fought as the strongest member of FOXHOUND, and ultimately fell to REX, losing his life.
ArmsTech engineer and Metal Gear development chief, provides technical support to Snake
United States Secretary of Defense. In the latter half of the incident, he assumes operational command and attempts to eliminate evidence via nuclear strike, but is ultimately arrested.
Member of the next-generation special forces unit and prisoner guard, a somewhat dim-witted soldier suffering from chronic weak bowels. Marries Meryl Silverburgh.
President of ArmsTech and central figure in the Metal Gear development project. Becomes a hostage in the Shadow Moses Incident but secretly entrusts data to Snake.
Big Boss's clone soldier who believed he inherited the superior genes but actually the opposite, regards Solid Snake as his archenemy, and is the mastermind of the Shadow Moses Incident. Possesses superhuman physical abilities and advanced combat skills.
Former FOXHOUND survival instructor and a good advisor to Solid Snake. An impostor existed during the Shadow Moses Incident.
Chinese-American woman studying at MIT who appears in Metal Gear Solid, an expert in radio communication and image processing.
Colonel Campbell's niece and a young rookie soldier. Fought through the Shadow Moses Incident as Snake's ally.
Medical staff for the high-tech special forces FOXHOUND, in charge of gene therapy. A genius scientist who supported Solid Snake.
Freelance military analyst from Ukraine. Knowledgeable about nuclear weapons and armaments, supported Solid Snake in the special operation on Shadow Moses Island.